clarious : connected services

Overview: We were approached by the guys at E3D to help out on a quick task, recreating a stock image from their client ‘Clarios’. The image was essentially a specifically patterned mesh that needed to be animated in smooth undulating motions. The mesh would need to be a universal asset that would be re-appropriated into different scenes for various versions of their products.

After earlier iterations by the guys had been rejected they asked for a little help in recreating the artwork, animating it and adding some additional touches the client had requested. The end result of our work needed to be easily adjustable to fit their clients needs.

After having a little think, we had a rough idea on how best to accomplish this. Knowing the client was very particular about the look and pattern itself we knew a good approach might be to recreate it as a large scale texture that can be applied to a plain in Cinema4D.

Having used a similar technique before for Gameday Creative we knew the texture would have to be very large in order to restrict the amount of aliasing the camera would pick up from the various angles.

We began by mentally breaking the pattern into small segments and building these via shape layers in After Effects (repeater tool very handy for this). As we built and combined each section we precomposed into a new larger scene and either duplicated manually (and then offsetting its rotation) or by using CC Repetile in a few different variations until we found the right blend visually.

Once saved out in ‘10K’ we built our scene in Cinema, applied the texture and then a deformer and noise to the plain to create the undulations and motion. We tried out various combinations of noise, camera positions and Depth of field to achieve our final look.

Then after a bit of back and forth with the guys we got the scale, loop and animation into a good place before adding in additional touches such as floaty particles as well subtle highlights (Starglow) and lens flares (Optical Flares).

Year: 2024

Software: Cinema 4d, Adobe After Effects

Plugins: Redshift Renderer, Magic Bullet Looks, GSG+, Red Giant Star Glow, VC Optical Flares

Credits: Emotive 3D, GHM&D


 

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